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Need For Speed World. Release date: July 20, 2010
Hunting Unlimited 2011. Release date: July 19, 2010
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Editorial: The Great Holiday Shooter Backlash of 2010
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Choice is a blessing and a curse. The burden of indecision is one that ultimately topples entire games developers – your buying power determines the course of the entire games industry; that's quite the responsibility.Putting this quandary into the context of the all-important Q4 games line-up, it really makes me wonder how smaller teams working on non-franchise properties expect to make money in this bullish market. It almost seems irresponsible to develop and release a sub-par game at retail these days, let alone one that will instantly be compared with the market leaders. It's like making the fat kid climb the rope after the class jock; you can encourage him all you want, but it's probably doing more harm to his self-esteem than anything. It's just not sporting.
All sorts of questions proliferate at this point: Why is the shooter genre thriving? Is this at the expense of other genres? What does this say about the developers peddling these – and the audiences snapping them up? Is this a cash grab, or something less insidious? Does the market truly dictate?
City of Heroes: Going Rogue Preview
City of Heroes is now in its sixth year – an achievement few games can claim – and NCsoft's superhero MMO is showing no signs of slowing down. I recently visited Paragon Studios to have a look at the upcoming expansion, City of Heroes: Going Rogue.
Ever since the last City of Heroes expansion – City of Villains – way back in 2005, players have desired a way to change their superhero into a being of malevolence. The team behind the game even had plans to allow for that at the launch of CoV, but it was a system that they weren't entirely happy with, so it was put on the backburner. City of Heroes: Going Rogue brings with it a system the team is finally satisfied with, allowing villains to become heroes and heroes to become villains.
Ever since the last City of Heroes expansion – City of Villains – way back in 2005, players have desired a way to change their superhero into a being of malevolence. The team behind the game even had plans to allow for that at the launch of CoV, but it was a system that they weren't entirely happy with, so it was put on the backburner. City of Heroes: Going Rogue brings with it a system the team is finally satisfied with, allowing villains to become heroes and heroes to become villains.
Facebook Games: Pirates Ahoy!
Pirates Ahoy! from Playfish seems tailor made for gamers wishing they could lead a swashbuckling life. Players will dig up treasure, fight sea monsters, and even design a custom pirate headquarters. Read More »
Analyst - Activision Must Begin Multiplayer Fees
If the videogame industry is going to rebound from its decline in software sales, publishers will need to look at monetizing online multiplayer, said Wedbush Morgan analyst Michael Pachter. Read More »
2K Outlines Mafia II Download Plans
Those who purchase Mafia II on PlayStation 3 new this August will receive the first downloadable pack, "The Betrayal of Jimmy," for free. If you don't buy it new, you'll have to pay $9.99. Read More »
James Bond 007: Blood Stone First Look
Bond's in a pickle – Ian Fleming's super-spy, a mainstay of cinemas and bookshelves for over 50 years, is facing his biggest adversary. But it's not Jaws, it's not Blofeld and it's not even Jonathan Pryce doing a turn as a media olig... Read More »
Oddworld Returns
Oddworld Inhabitants has teamed up with UK-based game developer Just Add Water to create multiple Oddworld titles in the franchise for multiple platforms, the studio announced today. Read More »

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